№ 07 · Plate Ⅱ Immersive imagination system Public surface of program № 7
№ 07 / № 7 Body-driven imagination realm

ODYSSEY

An instrument for the inner life.

ODYSSEY is a body-driven, closed-loop imagination realm: a deprivation-style VR loop in which a generative world adaptively responds to the body in real time. Cardiac, respiratory, electrodermal, and oculomotor signals become evidence; a cognitive stack revises its beliefs and reports its surprise; the realm warps; the user re-stabilises. The arc is not a score or a plot — it is controlled decoherence inside a coherence budget: enough disorder to update, not so much that you fragment.

Imagination, contraries, and an ever-evolving vision wide enough to include both the body and the abyss.

· VR PREVIEW · ~30 SECONDS
FOUR ATTRACTORS · CLOSED LOOP

A single pass through the realm — from an innocent shore, through the symbol storm of decoherence, to a vision wide enough to hold the body and the abyss. Sound is ODYSSEY's own synthesized ambient bed.

Loop
Closed · body-driven
Body signals
Cardiac · Resp · EDA · Gaze
Attractors
4 · Innocence → Abyss
Output
Falsifiable evidence
§ 02 · The closed loop

Body → cognition → realm → body

Every tick, the body's signal becomes evidence; the cognitive stack revises its beliefs and reports its surprise; a scheduler decides whether the budget can afford a controlled decoherence event; the realm warps; the player re-stabilises. Recovery is what gets credited — not avoidance.

Body
A biometric bus fuses cardiac, respiratory, electrodermal, and oculomotor signals into a single evidence vector each tick.
Cognition
A predictive / oscillator-attention / symbolic-semantic / confidence stack revises belief and emits free energy, coherence, prediction error, and meta-confidence.
Arc
A decoherence scheduler spends from a coherence budget — introducing disorder only when the budget can afford it and the stack is stable enough to grow.
World
The realm renders as a scalar field blended across four symbolic attractors, then streams to a WebXR experience the body continues to steer.

The interior is treated as private not because it is sacred, but because no one has built a way in. ODYSSEY is that way in.

§ 03 · The four attractors

Innocence · Experience · Los · Abyss

The world does not move along a plot. It settles toward — and is pulled between — four symbolic attractors borrowed from Blake's cosmology. Where the realm sits, and how far it is allowed to drift, is set by the body and the budget, not by a script.

Innocence
The prior holds its shape. Meaning settles gently; the world is legible and calm.
Experience
Symbols layer and thicken. Multiple readings coexist; ambiguity becomes the practice surface.
Los
The imaginative forge. New relations between symbols are made faster than meaning can settle — coherence built through contrary.
Abyss
Maximum decoherence. Salience is unearned and the prior loosens its grip — until evidence pulls it back.
§ 04 · Why it can be falsified

Every session is evidence

ODYSSEY is built to be tested, not just felt. Each session writes in-session indices computed live from the loop stream — arousal variance, recovery half-life after decoherence events, attentional stability, cognitive flexibility, an interoceptive-accuracy proxy, uncertainty trajectory, conflict rate, integration ratio — alongside pre/post deltas so a session can be benchmarked against itself and against matched controls.

Engine-side traces — free-energy trajectories, oscillator coherence, semantic coherence, concept entropy, precision swings — are logged so external analysis can distinguish looks calm from actually integrated.

The claim ODYSSEY lets you test: closed-loop, body-driven imagination training under controlled decoherence improves arousal regulation and integrative cognition versus matched controls — visible both in pre/post scores and in mid-session recovery trajectories.